//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4x3 bonematrices[75];
//   float4 CameraPositionVS;
//   float4x4 LocalToWorld;
//   float3 MeshExtension;
//   float3 MeshOrigin;
//   float3 TemporalAAParameters;
//   float4x4 ViewProjectionMatrix;
//   float4x3 WorldToLocal;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   ViewProjectionMatrix c0       4
//   CameraPositionVS     c4       1
//   bonematrices         c6     225
//   LocalToWorld         c231     4
//   WorldToLocal         c235     3
//   TemporalAAParameters c238     1
//   MeshOrigin           c239     1
//   MeshExtension        c240     1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c5, 3, 0.00784313772, -1, 1
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_blendindices v3
    dcl_blendweight v4
    dcl_texcoord6 v5
    dcl_texcoord7 v6
    dcl_color o0.xyz
    dcl_color1 o1
    dcl_texcoord6 o2
    dcl_texcoord7 o3
    dcl_position o4
    mad r0, v2, c5.y, c5.z
    mul o1.w, r0.w, c235.w
    mov r1.xyz, c240
    mad r1.xyz, v0, r1, c239
    add r1.xyz, r1, v5
    mul r2, c5.x, v3
    mova a0, r2.yxzw
    mul r3, v4.y, c7[a0.x]
    mad r3, v4.x, c7[a0.y], r3
    mad r2, v4.z, c7[a0.z], r3
    mad r2, v4.w, c7[a0.w], r2
    mov r1.w, c5.w
    dp4 r2.w, r1, r2
    mul r3, r2.w, c232
    mul r4, v4.y, c6[a0.x]
    mul r5, v4.y, c8[a0.x]
    mad r5, v4.x, c8[a0.y], r5
    mad r4, v4.x, c6[a0.y], r4
    mad r4, v4.z, c6[a0.z], r4
    mad r5, v4.z, c8[a0.z], r5
    mad r5, v4.w, c8[a0.w], r5
    mad r4, v4.w, c6[a0.w], r4
    dp4 r2.w, r1, r4
    dp4 r1.x, r1, r5
    mad r3, c231, r2.w, r3
    mad r1, c233, r1.x, r3
    add r1, r1, c234
    mad r3.xyz, r1, -c4.w, c4
    mul r6.xyz, r3.y, c236
    mad r3.xyw, c235.xyzz, r3.x, r6.xyzz
    mad r3.xyz, c237, r3.z, r3.xyww
    mad r6.xyz, v1, c5.y, c5.z
    mad r0.xyz, v6, c5.y, r0
    add r0.xyz, r0, c5.z
    nrm r7.xyz, r0
    dp3 r0.x, r6, r7
    mad r0.xyz, r0.x, -r7, r6
    nrm r6.xyz, r0
    dp3 r0.x, r6, r4
    dp3 r4.x, r7, r4
    dp3 r0.y, r6, r2
    dp3 r4.y, r7, r2
    dp3 r4.z, r7, r5
    dp3 r0.z, r6, r5
    dp3 o3.x, r0, r3
    mul r2.xyz, r0.yzxw, r4.zxyw
    mad r2.xyz, r4.yzxw, r0.zxyw, -r2
    mul r5.xy, r0.y, c232.xzzw
    mad r0.xy, c231.xzzw, r0.x, r5
    mad r5.xy, c233.xzzw, r0.z, r0
    mul r0.xyz, r0.w, r2
    dp3 o3.y, r0, r3
    dp3 o3.z, r4, r3
    mul r2.xy, r4.y, c232.xzzw
    mad r2.xy, c231.xzzw, r4.x, r2
    mad r2.xy, c233.xzzw, r4.z, r2
    mul r0.yw, r0.y, c232.xxzz
    mad r0.xy, c231.xzzw, r0.x, r0.ywzw
    mad r0.xy, c233.xzzw, r0.z, r0
    mov r5.z, r0.x
    mov o1.y, r0.y
    mov r5.w, r2.x
    mov o1.z, r2.y
    mov o0.xyz, r5.xzww
    mov o1.x, r5.y
    mul r0, r1.y, c1
    mad r0, c0, r1.x, r0
    mad r0, c2, r1.z, r0
    mad r0, c3, r1.w, r0
    mul r1.x, r0.w, c238.z
    mad r0.xy, r1.x, c238, r0
    mov r12, r0
    mov o4, r0
    mov o3.w, c5.w
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o2, r12

// approximately 78 instruction slots used
 

